It requires 65 magic and 40 defence to wear. The full Lunar armour set plus the amulet, ring and staff gives +42 magic bonus and +43 magic defence bonus. The dusk variety can also be received by opening a Brimstone chest on Mount Karuulm. They can also be obtained as loot from monsters, particularly slayer monsters. With the same magic and defence requirements you can equip mystic robes which offer the same bonus, come in 4 types (light, blue, dark and dust) and cost from 150k-600k gp depending on the type. Either purchasable for around 630k gp, or awarded from completing a master treasure trail. At level 40 magic and level 20 defence you can wear the robes of darkness which give +45 magic and magic defence bonus. To craft a full set you need 22 crafting and 12 fabrics, as well as a needle and thread, they require level 20 magic to equip. You can purchase them from the GE or you can create them by crafting the xerician fabric dropped by lizardmen. Xerician robes give +23 magic bonus and +23 magic defence bonus. After you have ring of visibility from completing the start of the Desert Treasure quest, you can obtain the ghostly robes by completing the Curse of the Empty Lord quest which give +21 magic bonus and +21 magic defence bonus with few other requirements. You can wear Zamorak robes or wizard robes with no requirements, giving +4 and +5 magic bonus respectively. ![]() Eternal boots give +8 magic and magic defence bonus, which is the highest magic bonus for any boots in the game Magic Armour Sets To imbue the cape you require level 75 magic and must take an ent's roots, justiciars hand and a demon's heart to Kolodion during the Mage arena 2 miniquest. This bonus increases to +15 magic bonus after imbuing it. The cape offers the highest magic bonus of any cape in the game with +10 magic bonus. At level 60 magic you can equip the God capes, awarded after defeating Kolodion in all four of his forms during the mage arena miniquest. With level 60 defence you can wield the malediction ward shield, which offers +12 magic bonus and +15 magic defence bonus. The Brimstone ring also offers +6 magic bonus and can be created by combining the eye, fang and heart of the Alchemical Hydra found in the lower level of the Karuulm slayer dungeon. The Seers ring offers a +6 magic bonus and is dropped by the Dagannoth Prime in the Waterbirth Island Dungeon, you can double the bonus by imbuing it which requires 650'000 Nightmare Zone reward points. They can also be created at level 7 magic by using the level 1 enchant spell on a sapphire amulet. You can buy it from the GE or from Davon's amulet store in Brimhaven. It can be bought from a slayer master for 1250 points. The rune pouch is useful as it allows you to store 3 different runes in 1 inventory space, with a maximum capacity of 16'000 for each rune stored. They are: lava, mud, steam, smoke, mist and dust. There are 6 combination staves, which combine the basic elemental runes into one staff, they only come in battle and mystic form, but also, like the elemental staves, provide an unlimited amount of both runes. They also come in battle and mystic form, which each give increased magic and combat bonus'. There are 4 basic elemental staves: air, water, earth and fire which provide an unlimited amount of that given rune. *Note: Some quests may have pre-quest requirements.Dream Mentor: 10'000 (requires 65 magic).Lunar Diplomacy: 5000 (requires 65 magic).Desert Treasure: 20'000 (requires 50 magic).The Eyes of Glouphrie: 12'000 (requires 46 magic).King's Ransom: 5000 (requires 45 magic).Enakhra's Lament: 7000 (requires 39 magic).The Giant Dwarf: 1500 (requires 33 magic).Spirits of the Elid: 1000 (requires 33 magic).Recipe for Disaster (Lumbridge Guide Subquest): 2500.If you encounter any errors in our calculators, do not hesitate to submit a correction here. There may be errors in the data, which will affect the output. The table below, provides a number of different options to help you reach level 94 Magic.ĭISCLAIMER: The data displayed herein should not be regarded as 100% correct. Plus be aware that they will in fact give more XP if you do damage. This calculator ONLY shows the base XP for each combat type spell. When using combat type magic spells you will be given a set base XP each time, plus 2 XP for per a damage. When advancing your magic level, please be aware that these spells will give out these extra experience points. If you use a staff and the 'Focus Mode' you will also gain Defence XP. You have completed 64% of your goal and you will need a total of 2,813,227 XP to finish it!Ĭombat type spells will always give you Hitpoints XP. Your goal is to advance from level 1 to level 94 Magic.Īt the moment, you are at level 89 with 5,131,387 XP.
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